Gamification and Gen Z in Higher Education
نویسندگان
چکیده
Research has found that the new-age learner, Gen Z, is different from his/ her predecessors and hence educators need new age pedagogical interventions to cater this group of learners. With a change in way learner learns, education system needs revamp incorporate tools suit learner.The paper reviews use Gamification as tool for motivation engagement Z higher with help peer-reviewed research literature databases predominantly Scopus Web Science. The purpose provide suggestions on how create an engaging meaningful learning environment Higher Education by providing relevant insights secondary research. As emerging field study, will policymakers, academicians design implement effective learners education.
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ژورنال
عنوان ژورنال: International Journal of Information and Communication Technology Education
سال: 2021
ISSN: ['1550-1337', '1550-1876']
DOI: https://doi.org/10.4018/ijicte.20211001.oa10